Hammer-Forged was a VR experience I designed for the Oculus Quest. The player accepts jobs from NPC’s and forges their materials into swords. These materials vary in quality, and higher grade rarities will yield a higher reward for a more tricky time forging. It was designed with a team of three in mind, however our third member left development leading to a lot of features being cut back. In the game I developed almost all of the 3D models, a lot of the mechanics such as heating, grinding, etc. and worked on the overall level design.