Junkyard Pursuit was a SHMUP I developed in which the player must reach their home ship before being enveloped by an explosion behind them. To do this, the player must shoot enemies and floating debris to collect scrap, which can be converted to a speed boost. Upgrades can be purchased for subsequent playthroughs on higher difficulties. All model assets were from the Unity Asset Store, however I developed all the code and the design of the game myself.


